Jordan Zugelder
Game Designer
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Cloud Buster
Roles and Responsibilities
Group Project
Game Designer
Level Designer
Tools
Unity Engine
Take Aways
The ability to examine design decisions from many perspectives is a valuable skill and increases the quality of the finished product.
Ensure proper time and resources are left for creating a level.
Project Overview
This game was created by a four person team as part of a design practice class over two semesters, with emphasis placed on learning the design process from rapid prototyping to production. The original concept for the game was an endless runner, but over time the concept evolved into a platformer.
My role on the project was the Level Designer, and during the early stages of the project my main focus was on examining game design decisions from the perspective of how they would affect level design. By having each team member do this for their primary role it allowed us to ensure the game was being looked at from many different perspectives and advocate for their aspect of the game when making design decisions during the project. For example, when discussing adding or cutting enemy archetypes I would examine how these would affect level design going forward.
In the later stages of the project I created the level used in the game. Due to scope the last version of the game was effectively a prototype with a single level and only basic mechanics and enemy types. One of the main goals with designing the level was to create a sense of climbing, so while progressing through the level the player would gradually be moving up.
A game inspired by Endless Runner games that evolved into a platformer with a focus on speed, momentum, and climbing.









